Ran into some early problems and started in modo to build the low poly in different parts and keep topology before bringing each part into Zbrush. Still need the grip, the lower limb cog, and some mesh editing before i can effortlessly move each part to Zbrush.
Thursday, October 22, 2015
Thursday, October 15, 2015
Clockwork Bow (Concept)
Concept sketches for an original clock work design for a compound bow.
This is the base design I like the most out of all the combinations I sketched out and tried
References
Clockwork/ Gears
Tradictional and Triangle
Compound Bows
Friday, September 25, 2015
Tuesday, September 22, 2015
Multi-pass
Multi-pass rendering using Nuke and Photoshop
Nuke's node system is pretty easy to understand. The tough part is getting the merges with the A channel and B channel to output correctly. Also i closed nuked and reopened the project and my back drop and render shots no longer scaled. Last second bugs when your taking screen shots
I compiled the passes in Photoshop as a back up for technical difficulties. I like this final output because of how fast i can move each render pass around. Also where i had issues getting the creature to appear as a "solid" object in photoshop i could easily fix without getting lost in the node "web"
Thursday, September 10, 2015
Tuesday, September 8, 2015
Tuesday, September 1, 2015
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