Friday, September 25, 2015

Zbrush Sculpt


Final sculpt of a creature box character and snap shots of my retop

Tuesday, September 22, 2015

Multi-pass






Multi-pass rendering using Nuke and Photoshop







Nuke's node system is pretty easy to understand. The tough part is getting the merges with the A channel and B channel to output correctly. Also i closed nuked and reopened the project and my back drop and render shots no longer scaled. Last second bugs when your taking screen shots




I compiled the passes in Photoshop as a back up for technical difficulties. I like this final output  because of how fast i can move each render pass around. Also where i had issues getting the creature to appear as a "solid" object in photoshop i could easily  fix without getting lost in the node "web"

Tuesday, September 8, 2015

Multi-pass rendering Result

It was tough to figure out how to get the shading of the small ball because of my issues with colors and the transparency.