Final sculpt of a creature box character and snap shots of my retop
Friday, September 25, 2015
Tuesday, September 22, 2015
Multi-pass
Multi-pass rendering using Nuke and Photoshop
Nuke's node system is pretty easy to understand. The tough part is getting the merges with the A channel and B channel to output correctly. Also i closed nuked and reopened the project and my back drop and render shots no longer scaled. Last second bugs when your taking screen shots
I compiled the passes in Photoshop as a back up for technical difficulties. I like this final output because of how fast i can move each render pass around. Also where i had issues getting the creature to appear as a "solid" object in photoshop i could easily fix without getting lost in the node "web"
Thursday, September 10, 2015
Tuesday, September 8, 2015
Tuesday, September 1, 2015
Subscribe to:
Posts (Atom)